Deer Hunter World

Year

2020

Role in project

Software Engineer

Company

Electronic Arts + GLU

ABOUT THE PROJECT

Crafting a Deer Hunter experience focused on sharpshooting and tracking deer.

Deer Hunter makes its triumphant return, reimagined from the ground up to deliver the pinnacle of mobile hunting thrills. With an extensive arsenal of weapons, fierce competition, and breathtaking locales, this classic hunting game boasts an unparalleled level of authenticity. Plus, it introduces a beloved companion – dogs! Join forces with friends to tackle daily challenges, amass a vast array of weapons, and embark on exhilarating hunts across the globe. Whether solo or in heated PvP battles, aim for mastery as you unlock new regions and climb the leaderboards. Experience the adrenaline rush of the hunt like never before with Deer Hunter World – where every tap brings you closer to the action!

Duties I Performed

Throughout the design and development phases, our primary objective was to craft an innovative Deer Hunter experience with full server authority. This entailed a comprehensive overhaul, including rewriting major systems and introducing entirely new features.

  • Collaborated closely with designers to develop a configuration system facilitating seamless data transmission between server and client.
  • Engineered a robust Progression system on the backend, organizing data and implementing progression logic.
  • Designed and implemented the Weapons and Mod system, enabling weapon upgrades and level progression.
  • Coordinated with the gameplay team to integrate scoring, rewards, and progression mechanics at the conclusion of matches.

Technology

Download Resume